At this point, with Lines selected in the Outliner Editor, the Viewport display shows Geometry

(Bevel Depth and Resolution) created about the Path. By changing the Viewport to Edit Mode

you see the Path at the center of the Geometry.

Path Vertices Selected

Figure 18.5

Object Mode

Edit Mode

Note: Object Material and Viewport Background Colors have been adjusted to provide a visual

display in Figures.

By selecting Vertices on the Path while in Edit Mode and manipulating, you can alter the shape

of the Geometry lengthwise.

Convert to Mesh

The final step in creating a Model, using this method, is to convert the Path and its Geometry to a

Mesh (Mesh Object). With the Viewport in Object Mode and Lines selected in the Outliner

Editor (Geometry selected in the Viewport) RMB Click in the Viewport and select Convert to

Mesh from the menu.

In Edit Mode you see the Mesh Object with

it's Vertices, Edges and Faces.

Tip: In the Grease Pencil, pressing the Z

Key with the Mouse Cursor in the 2D

Viewport displays a Pie Menu for selecting

different Viewport Display Options.

Wireframe

Solid

Figure 18.6

Figure 18.7

Display Pie Menu

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